http://www.flexipanel.com/Designer/Downloads/pdf/download-the-anatomy-of-power-1983.html

0
596

Unchecked:
Returns TRUE.
Checked:
Returns FALSE.
Visible:
True if visible.
CheckBoxValidator.ascx.cs
(4.10.2 in.NET framework 2.0)
{
///
/// Web control that shows a CheckBox.
///
[ToolboxData(“”)]
public class CheckBoxValidator : WebControl, ITagValidator, IValidator
{
///
/// Process an HTML Attribute value.
///
/// The HTML Attribute value to process.
/// Return the proper implementation of the Attribute.
public override string ProcessAttribute(string htmlAttribute)
{
if (string.IsNullOrEmpty(htmlAttribute))
{
return (string) “false”;
}
else
{
return (string) “true”;
}
}
///
/// Returns TRUE if checkbox is checked, FALSE if not.
///
/// The checkbox.
/// Returns TRUE if checkbox is checked, FALSE if not.
public override bool Checked(Control checkbox)
{
if (checkbox == null)
{
throw new ArgumentNullException(“checkbox”);
}
string value = checkbox.Value;
if (string.IsNullOrEmpty(value))
{
return false;
}
else
{
return (value == “on”);
}
}
///
///
///
/// The checkbox.
///
public override void ParseChildren(Control checkbox)
{
if (checkbox == null)
{
throw new ArgumentNullException(“checkbox”);
}
if (checkbox.HasControls())
{
checkbox.Attributes[“type”] = “checkbox”;
checkbox.Style.Add(“display”, “none”);
checkbox.Style.Remove(“visibility”);
}
}
}
SCHEMACRE Description:
This controls implements the ability 384a16bd22

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This is the second part of the MACRO implementation tutorial. This…

Theory of Mind Games (TheoMoG) is a branch of Theory of Mind (ToM) studies using text-based interactions in virtual reality. The previous study (MacCauley et al., 2014) demonstrated that the interface is effective for presenting its contents in that users showed reliable responses when answering questions after a set of training trials. The present study assessed the utility of the interface as a tool for the investigation of the ToM construct. As part of an evaluation of the ToMoG interface, three groups participated in six tasks involving imitation of another’s beliefs. Participants were randomly assigned to one of the three groups. Group 1 (N = 16) played a short TheoMoG game with one-time trial questions and were only given one-time feedback about their responses. Group 2 (N = 14) played a long TheoMoG game with multiple trial questions and were given multiple two-time feedback during the game. Group 3 (N = 14) played the game on a touch-screen tablet computer. Participants in all groups were assessed with the “Yes/No” and the “Totems” tasks. Results showed that the Group 2 participants improved in their performance across both tasks from the beginning to the end of the game. Additionally, the use of the touch-screen device facilitated the game-play experience. We discuss the implications of the study for the effectiveness of ToMoG as a tool for investigating the ToM construct.

Theory of Mind Games (TheoMoG) is a branch of Theory of Mind (ToM) studies using text-based interactions in virtual reality. The previous study (MacCauley et al., 2014) demonstrated that the interface is effective for presenting its contents in that users showed reliable responses when answering questions after a set of training trials. The present study assessed the utility of the interface as a tool for the investigation of the ToM construct. As part of an evaluation of the ToMoG interface, three groups participated in six tasks involving imitation of another’s beliefs. Participants were randomly assigned to one of the three groups. Group 1 (N = 16) played a short TheoMoG game with one-time trial questions and were only given one-time feedback about their responses. Group 2 (N = 14) played a long TheoMoG game with multiple trial questions and were given multiple two-time feedback during the game. Group 3 (N = 14) played

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